Day 1Monday, Jun 8
- 9:00 AMto 10:00 AM
Opening keynote: The next decade of 3D
Where the craft is heading as tools collapse the distance between idea and render. A look at what stays human and what doesn't.
43 attending15 maybe
- 10:15 AMto 11:00 AM
From sketch to render: a procedural workflow
A working pipeline that takes a rough sketch and lands on a finished render without leaving Blender. Live walkthrough of every step.
13 attending6 maybe
- 11:15 AMto 12:15 PM
Workshop: Lighting fundamentals with Cycles
Hands-on lighting setups for product, character, and environment shots. Bring a laptop; finished scene files provided.
10 attending5 maybe
- 1:30 PMto 2:30 PM
Real-time rendering for cinema
What real-time engines have unlocked for cinematic work, and where they still fall over compared to offline renderers.
25 attending10 maybe
- 2:45 PMto 3:30 PM
Live demo: Procedural cities in 60 minutes
Build a believable city block from nothing in front of you. Nodes, scattering, and one or two sleights of hand.
23 attending8 maybe
- 3:45 PMto 4:45 PM
Workshop: Hard-surface modeling for game engines
Bevels, weighted normals, and bake-friendly topology. Model a hero asset cleanly enough to drop straight into Unreal.
8 attending4 maybe
- 5:00 PMto 6:00 PM
Portfolio review: open critique
Bring three pieces of work and get honest feedback from peers. Sign-up sheet at the door.
8 attending3 maybe